Aev, Grace
Graces are the tacticians and advisors of the aev. They are summoned to the Prime Material Plane to advise and assist the forces of good in battle.
Grace Aev CR 10
LG Medium Outsider (Extraplanar, Good, Law)
Init +9 (+5 Dex, +4 Improved Initiative); Senses Darkvision 60 ft.; Listen +14, Spot +14
Aura Strong good
Languages Celestial, Common, Telepathy
Environment Any
AC 20 (+5 Dex, +5 natural), touch 15, flat-footed 15
hp 36 (8d8 HD)
Resist Fire 10, Electricity 10, Sonic 10; SR 20
Fort +6, Ref +11, Will +9
Spd 50 ft. (10 squares), fly 90 ft. (perfect) (18 squares)
Melee Dagger +7/+2 melee (1d4-1)
Base Atk +8; Grp +7
Space 5 ft.; Reach 5 ft.
Atk Options Summon aev
Spells CL:12, +13 melee touch, +13 ranged touch:
6 -(3)
5 - (5)
4 - (7)
3 - (7)
2 - (7)
1 - (7)
0 - (6)
Abilities Str 8/-1, Dex 20/+5, Con 10/+0, Int 20/+5, Wis 16/+3, Chr 18/+4
SQ Outsider traits
Feats Dodge, Improved Initiative, Mobility, Spell Focus (Divination)
Skills Bluff +15, Concentration +11, Diplomacy +15, Intimidate +15, Knowledge (Arcana, Religion, and any two) +16, Listen +14, Search +16, Sense Motive +14, Spellcraft +16, Spot +14
Organization Solitary, pair
Treasure 1/2 coins, standard goods, double items
Level Adjustment +6
Advancement By character class
Grace aev are slender, feminine humanoids with pale skin, golden hair and pure blue eyes. They are clothed in scarves, veils, and translucent robes that continually flutter and flare around the grace as though caught in a breeze. Graces rarely touch the ground, preferring to use their flight power to hover a few inches above the earth whenever possible.
Grace are direct and to-the-point, though this does not blunt their cunning in combat. They do not willing engage in conversation or actions not directly related to their assigned task. As with glories, graces are sometimes vulnerable to misdirection, particularly if the bluff is concealed by innocent and unimportant (to the grace) circumstances.
Grace speak Celestial and Common.
Combat
Summon Aev (Sp): Once per day, a grace can attempt to summon 1d3 glories or another grace with a 50% chance of success.
Telepathy (Su): A grace can communicate telepathically with any creature within 90 feet that has an Intelligence score of at least 1. The creature can respond to the grace if it wishes-no common language is needed. A grace can communicate with any aev it can see.
Flight (Su): A grace is in continual flight, with a speed of 50 feet per round and perfect maneuverability. The effect can be dispelled, but the grace may reactivate it as a free action on her action.
Outsider: A grace has darkvision (60-foot range). It cannot be raised or resurrected.
Feats: Mobility is a bonus racial feat.
Grace Characters
A grace’s favored class is wizard. A few graces are sorcerers, bards, or clerics.
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