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Andricore

Page history last edited by nellisir 2 yrs ago

 

Andricore CR 5

Andricores are powerful brutes that hunt the edges of civilization.

Andricore CR 5

LE Large Magical Beast

Init +2; Senses Listen +5, Spot +9, darkvision 60 ft., low-light vision, scent

Languages Common

Environment Warm marshes

Advancement By class


AC 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15

hp 57 (6d10+24 HD)

Fort +9, Ref +7, Will +3


Spd 40 ft. (8 squares), fly 50 ft. (clumsy) (10 squares)

Melee 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2)

Ranged 6 spikes +8 ranged (1d8+2/19-20)

Base Atk +6; Grp +15

Space 10 ft.; Reach 10 ft.

Atk Options

Combat Gear

Special Actions


Abilities Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9

SQ Darkvision 60 ft., low-light vision, scent

Feats Flyby Attack, Multiattack, Track(B), Weapon Focus (spikes)

Skills Listen +5, Spot +9, Survival +1

Possessions


Organization Solitary, pair, or pride (3-6)

Treasure Standard

Level Adjustment +3 (cohort)


Andricores are powerful, vicious brutes that raid hamlets and villages for food.

 

Andricores live in natural lairs or cave complexes on the outskirts of a civilized region. They usually live alone or in a small group, and often ally with ogres.

 

A typical andricore is about 10 feet tall and weighs about 1,000 pounds. They have a flattened face with a broad mouth and sharp teeth, dragonlike wings, and a long tail tipped with spikes.

 

Andricores speak Common.

 

Combat

An andricore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.

 

Spikes (Ex): With a snap of its tail, an andricore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.

 

Skills: Andricores have a +4 racial bonus on Spot checks.


Encounters

Number & Type EL
1 andricore and 1 ogre 6
1 andricore and 2 ogres 7
2 andricores 7
1 andricore and 4 ogres 8
3 andricores 8
2 andricores and 4 ogres 9
4 andricores 9
5 or 6 andricores 10
6 andricores and 8 ogres 12

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