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Domovii

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Domovii

Domovii are small race of fey who have established a symbiotic relationship with humans. In exchange for protection, food, and shelter, usually in a cellar or subterranean complex of rooms, the domovii take care of small tasks and chores around the house and its holdings.

Personality: Domovii are cautious, subtle, and quiet. They are fond of order and routine, and dislike change and uncertainty. They believe the best way to be safe is to blend in, and most domovii cultivate a bland, noncomittal persona to use in the greater world. Adventuring domovii often adopt one or two “protectors” and trade small tasks like cooking meals or cleaning armor for an assurance that they’ll be protected – and woe betide anyone who doesn’t follow through on their end of the bargain.

Domovii enjoy animals and easily develop a rapport with most creatures. Even the bitterest domovii can be moved to kindness for a baby animal, though such softness is confined to the animal.

Description: Domovii are small, between two and three feet high, and weigh between 30 and 40 pounds. They have dark brown or black hair and nut-brown skin. Domovii men often grow short beards, and domovii women traditionally wear their hair long and braided. Their features are somewhat rounder and softer than humans, giving them something of a child’s appearance. They live much longer than humans, reaching adulthood at 40 years and middle age at 175.

Relations: Domovii prefer the company of humans or other domovii. They distrust jotunar, have little in common with the independent leshii, and scorn troldfolk. They are less certain around korrigan, who are both too similar and too different from the domovii, and uncomfortable around dweorh, who have never mastered the trick of ignoring domovii.

Alignment: Domovii are fond of tradition and custom, and protective of their families and race, traits that combine to make most domovii neutral or lawful neutral. Chaotic domovii feel stifled by the expectations of their families, and often become adventurers. A few domovii become bitter, angry, and hateful; these evil fey can wreak great but subtle havok before other domovii are able to stop them.

Domovii Lands: Domovii have no lands of their own, instead choosing to live with Aesar, Ceildin, and Vanar. Legends speak of a corrupted race of domovii that live among the Tuonar, but no member of that race has been seen in living memory.

Religion: Domovii occasionally pay lip service to the human deities, but like most fey otherwise have no deities or tradition of worship. Those domovii that do adopt human deities usually favor Linon, the Field King; or Aela, the Mother. Adventuring domovii send their prayers to Eides, the Wanderer, and evil domovii prefer Adosil, the Feuding Goddess.

Language: Domovii speak Sylvan and the tongue common to their region – usually Aesdar, Vandar, or Ceild.

Names: Domovii guard their personal names closely, and instead prefer honorifics for use outside of their immediate family. For a non-family member to address a domovii by his personal name is a grave insult, and it is similarly important to remember that the title by which a domovii is addressed is not a name, but a title. Domovii with similar or identical titles will append the name of their village or steading to the end of their name (“The Smiling Lady of Highwold”). Domovii do not have family names.

Male Names: The Fine Fellow, The Kindly Man,

Female Names: The Gentlewife, The Smiling Lady.

Domovii Racial Traits

  • Fey Type: Domovii are fey, and as such are not subject to spells that specifically target humanoids, such as charm person or hold person. Likewise, effects that affect fey affect domovii as well. Spells that they cast that normally affect only humanoids affect fey instead.
  • +1 Dexterity, –1 Intelligence. Domovii are quick, but uneducated.
  • Small: As a Small creature, a domovii gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Cold Iron Weakness: Domovii are vulnerable to cold iron. A domovii that comes into contact with cold iron (including taking damage from a weapon) must make a Fortitude save (DC 20) or be sickened for 1d3 rounds.
  • Low-light vision: A domovii can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distingush color and detail under these conditions.
  • Domovii base land speed is 30 feet.
  • +1 racial bonus on attack rolls with sickles and scythes.
  • Domovii require only ½ the food and water of a normal being their size.
  • +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
  • Automatic Languages: Aesdar or Vandar, and Domovii.
  • Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.

Domovii Feats

Alternate Form

(Domovii)

Prerequisite: 3 or more Hit Dice, domovii.

Benefit: You can transform into a small animal exactly as the druid’s wildshape power, except you always change into the same animal. Domovii can change into any Small domestic animal such as a dog, cat, or duck; mirbolg can change into a Small raven. You can transform from your normal form to your animal form and back a number of times per day equal to your Charisma bonus (minimum 1).

Special: You can take this feat multiple times. Each time you take it, you can either increase the number of times you can use this ability by your Charisma bonus, or if you are a domovii, you can learn how to transform into another type of domestic animal, though the total number of times per day you can transform remains the same.

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