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Equitus

Page history last edited by Nellisir 2 yrs ago

 

Equitus

Equiti creatures dwell on the middle planes, between the planes of good and evil, and law and chaos. Less intelligent equiti seek simply to exist; more intelligent and perceptive equiti seek to bring the universe into perfect equilibrium, and act to oppose whatever ethical or moral force they believe to be ascendent. Many of these balance-seekers believe that if the forces of law and chaos, good and evil, can be brought into perfect equality for a single instant, all of reality will ascend to a higher, forever balanced state of being.

 

Equiti creatures resemble beings found on the Material Plane. They are more confident and more serene than their material counterparts.

 

Creating An Equitus Creature

“Equitus” is an inherited template that can be added to any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of neutral alignment (referred to hereafter as the base creature).

 

An equitus creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Equiti creatures encountered on the Material Plane have the extraplanar subtype.

Special Attacks: An equitus creature retains all the special attacks of the base creature and also gains the following attack.

—Smite Aligned (Su): Once per day an equitus creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a foe with a chaotic, evil, good, or lawful subtype.

Special Qualities: An equitus creature retains all the special qualities of the base creature and also gains the following qualities.

—Darkvision out to 60 feet.

—Damage reduction (see the table below).

—Resistance to acid, electricity, and sonic (see the table below).

—Spell resistance equal to HD + 5 (maximum 25).

 

HD Resistance to Acid, Electricity, Sonic DR
1–3 5
4–7 5 5/magic
8–11 10 5/magic
12 or more 10 10/magic

If the base creature already has one or more of these special qualities, use the better value.

If an equitus creature gains damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Abilities: Same as the base creature, but Intelligence is at least 3.

Environment: Any neutral-aligned plane.

Challenge Rating: HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.

Alignment: Always neutral (any).

Level Adjustment: Same as the base creature +2.

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