Mundane Mouther
Medium Animal
Hit Dice: 4d8+24 (42 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 20 ft.
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Bite +4 melee (1)
Full Attack: 6 bites +4 melee (1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, blood drain, engulf
Special Qualities: Amorphous, low-light vision
Saves: Fort +10, Ref +5, Will +2
Abilities: Str 10, Dex 13, Con 22, Int 2, Wis 13, Cha 13
Skills: Listen +4, Spot +9, Swim +8
Feats: Lightning Reflexes, Weapon Finesse
Environment: Underground
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5–12 HD (Large)
Level Adjustment: —
Template: Mundane Beast
This creature looks like a pool of melted flesh, in which eyeballs and toothed mouths float. It growls and snarls randomly as it pulsates.
Mundane mouthers are created when a gibbering mouther reproduces, deliberately or by accident, in an antimagic field. The resulting mundane mouther usually has a very short life, but occasionally one survives to maturity in remote caves and passages. They hunt small animals and vermin as prey, though they will attack smaller humanoids if given the opportunity.
Mundane mouthers have a fixed number of eyes and mouths, and cannot form new ones at will. A damaged eye or mouth heals or is replaced in one or two days.
Combat
A mundane mouther attacks by shooting out elastic tentacles, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.
Improved Grab (Ex): To use this ability, a mundane mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Blood Drain (Ex): On a successful grapple check after grabbing, that mouth attaches to the opponent. It automatically deals bite damage and drains blood, dealing 1 point of Constitution damage each round. A mouth can be ripped off (dealing 1 point of damage) with a DC 12 Strength check or severed by a successful sunder attempt (the mouth has 2 hit points).
A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. A creature whose Constitution is reduced to 0 is killed.
Engulf (Ex): A mundane mouther can try to engulf a Medium or smaller opponent grabbed by three or more mouths.
The opponent must succeed on a DC 14 Reflex save or fall and be engulfed. In the next round, the mouther makes twelve bite attacks instead of six (each with a +4 attack bonus). An engulfed creature cannot attack the mouther from within. The previously attached mouths are now free to attack others. The save DC is Strength-based and includes a +2 racial bonus.
Amorphous (Ex): A mundane mouther is not subject to critical hits. It cannot be flanked.
Skills: Thanks to their multiple eyes, mundane mouther have a +4 racial bonus on Spot checks.
A mundane mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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