Darkwater Press

 

Goblin (War1)

Page history last edited by nellisir 2 yrs ago

 

Goblin CR 1/3

Goblin Warrior 1

NE Small Humanoid (Goblinoid)

Init +1; Senses Darkvision 60 ft, Listen +2, Spot +2

Aura Faint evil

Languages Goblin

Environment Temperate plains

Advancement By character class


AC 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14

hp 5 (1d8+1 HD)

Fort +3, Ref +1, Will -1


Spd 30 ft. (6 squares)

Melee Morningstar +2 melee (1d6)

Ranged Javelin +3 ranged (1d4)

Base Atk +1; Grp -3

Space 5 ft.; Reach 5 ft.

Combat Gear


Abilities Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6

SQ Darkvision 60 ft.

Feats Alertness

Skills Hide +5, Listen +2, Move Silently +5, Ride +4, SPot +2

Possessions


Organization Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)

Treasure Standard

Level Adjustment +0


Variants

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