Goblin CR 1/3
Goblin Warrior 1
NE Small Humanoid (Goblinoid)
Init +1; Senses Darkvision 60 ft, Listen +2, Spot +2
Aura Faint evil
Languages Goblin
Environment Temperate plains
Advancement By character class
AC 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14
hp 5 (1d8+1 HD)
Fort +3, Ref +1, Will -1
Spd 30 ft. (6 squares)
Melee Morningstar +2 melee (1d6)
Ranged Javelin +3 ranged (1d4)
Base Atk +1; Grp -3
Space 5 ft.; Reach 5 ft.
Combat Gear
Abilities Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
SQ Darkvision 60 ft.
Feats Alertness
Skills Hide +5, Listen +2, Move Silently +5, Ride +4, SPot +2
Possessions
Organization Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Treasure Standard
Level Adjustment +0
Variants
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