Darkwater Press

 

Khai-Lin of the Forge

Page history last edited by Nick 3 yrs ago

Khai-Lin of the Forge

 

Male Larenyite Fighter 5

LN Medium Humanoid (Human)

Init +0

Senses

Aura Faint Good

Languages Common,

Str +5, Dex +0, Con +3, Int +1, Wis +0, Cha +0

4th-Level Ability Point: +1 Str


AC +12 (+9 Armor, +2 Dodge Bonus -- Armor Focus: Heavy Armor, +1 Natural Armor Bonus -- Ironskin)

HP 61 (5d12 HD: 15+12+12+12+10)

Resist None

Fort +4, Ref +1, Will +1

Weakness When engrossed in his work, Khai-Lin will forget to eat or drink, often working himself to the point of exhaustion.


Spd 20 ft. (4 squares)

Melee +10 (+5 BAB, +5 Str)

Ranged +5 (+5 BAB, +0 Dex)

Base Atk +5; Grp +5

Space 5 ft.; Reach 5 ft.

Combat Gear MW Greatsword ( 2d6, 19-20 x2, 8 lbs., 350 GP), +2 Plate Mail (+9 AC, +1 MDB, -6 ACP, 20 ft., 50 lbs., 5,650 gp)

Adventuring Gear Belt pouch (.5 lb., 1 gp) empty backpack (2 lbs., 2 gp), bedroll (5 lbs., 1 sp), flint and steel (1 gp), masterworked artisan's tools -- weaponsmithing (5 lbs., 55 gp) waterskin (4 lb., 1 gp)

GP 2,939 GP, 9 SP

Load 75 lbs. (light encumberance: up to 133 lbs.; medium: 134-266; heavy: 267-400)

 

Attack Options MW Greatsword (+11 to attack, 2d6+9 damage, critical on 19-20)

Special Attacks Power Attack, Cleave


SQ Athletic (+2 to Climb and Swim), Craftsman (Gains Concentration and Diplomacy as class skills), +2 to Appraise checks relating to items of my craft, +2 to Diplomacy and Perform (Oratory) checks.

 

Feats Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Weapon Group: Basic Weapons, Weapon Group: Exotic Weapons, Weapon Group: Heavy Blades, Weapon Group: Picks & Hammers, Armor Focus: Heavy Armor (Level 1 Feat), Ironskin (Level 1 Warrior Feat), Weapon Focus: Greatsword (Level 1 Human Feat), Combat Expertise (Level 2 Feat), Power Attack (Level 2 Warrior Feat), Cleave (Level 3 Feat), Weapon Specialization: Greatsword (Level 4 Warrior Feat), Power Critical: Greatsword (Level 5 Feat)


TotalAbilityMisc.Misc.Class
SkillsBonusRanksModifierMod.1Mod.2Skill
Appraise (Int)+1+0+1cc
Balance (Dex)+0+0+0cc
Bluff (Cha)+0+0+0cc
Climb (Str)+7+0+5+2C
Concentration (Con)+8+5+3C
Craft -- Weaponsmith (Int)+9+8+1C
Diplomacy (Cha)+7+5+0+2C
Disguise (Cha)+0+0+0cc
Escape Artist (Dex)+0+0+0cc
Forgery (Int)+1+0+1cc
Gather Information (Cha)+0+0+0cc
Handle Animal (Cha) +0+0+0C
Heal (Wis)+0+0+0cc
Intimidate (Cha)+0+0+0C
Jump (Str)+5+0+5C
Knowledge: Nobility & Royalty (Int)+4+3+1cc
Notice (Wis)+0+0+0C
Ride (Dex)+5+5+0C
Search (Int)+1+0+1cc
Sense Motive (Wis)+0+0+0cc
Sneak (Dex)+0+0+0C
Survival (Wis)+0+0+0cc
Swim (Str)+7+0+5+2C
Understand Languages (Int)+1+0+1cc
Use Rope (Dex)+0+0+0cc

mdb max dex bonus, acp armor check penalty; cl class modifier; e enhancement bonus; r racial modifier; sy synergy bonus C class skill (max. rank = level+3); cc cross-class skill (max. rank = level+3/2)

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