Nixie CR 1
NIXIE CR 1
N Small Fey (Aquatic)
Init +3; Senses Low-light vision, Listen +6, Spot +6
Languages Aquan, Sylvan, Common
Environment Temperate Aquatic
Advancement 2-3 HD (Small)
AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11
hp 3 hp (1d6 HD); DR 5/cold iron
Resist ; SR 16
Fort +0, Ref +5, Will +3
Spd 20 ft. (4 squares), Swim 30 ft.
Melee Short sword +4 (1d4-2/19-20)
Ranged Light crossbow +4 (1d6/19-20)
Base Atk +0; Grp -6
Space 5 ft.; Reach 5 ft.
Combat Gear short sword, light crossbow
Spell-like Abilities:Charm person (CL4; Will DC 15; Duration 24 hours), water breathing (CL12)
Abilities Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18
SQ Amphibious, wild empathy
Feats Dodge (B), Weapon Finesse
Skills Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim +6
Possessions
Organization Gang (2-4), band (6-11), or tribe (20-80)
Treasure No coins; 50% goods (metal or stone only); 50% items (no scrolls)
Level Adjustment +3
Amphibious (Ex): Although nixies are aquatic, they can survive indefinitely on land.
Wild Empathy (Ex): This ability works like the druid’s wild empathy class feature, except that a nixie has a +6 racial bonus on the check.
Skills: A nixie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Nixies have a +5 racial bonus on Hide checks when in the water.
Encounters
| Numbers & Type |
EL |
| 2 nixies |
2 |
| 3 nixies |
3 |
| 4 nixies |
4 |
| 5-6 nixies |
5 |
| 7-9 nixies |
6 |
| 10-12 nixies |
7 |
Comments (0)
You don't have permission to comment on this page.