Darkwater Press

 

Nixie

Page history last edited by nellisir 2 yrs ago

 

Nixie CR 1

NIXIE CR 1

N Small Fey (Aquatic)

Init +3; Senses Low-light vision, Listen +6, Spot +6

Languages Aquan, Sylvan, Common

Environment Temperate Aquatic

Advancement 2-3 HD (Small)


AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11

hp 3 hp (1d6 HD); DR 5/cold iron

Resist ; SR 16

Fort +0, Ref +5, Will +3


Spd 20 ft. (4 squares), Swim 30 ft.

Melee Short sword +4 (1d4-2/19-20)

Ranged Light crossbow +4 (1d6/19-20)

Base Atk +0; Grp -6

Space 5 ft.; Reach 5 ft.

Combat Gear short sword, light crossbow

Spell-like Abilities:Charm person (CL4; Will DC 15; Duration 24 hours), water breathing (CL12)


Abilities Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18

SQ Amphibious, wild empathy

Feats Dodge (B), Weapon Finesse

Skills Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim +6

Possessions


Organization Gang (2-4), band (6-11), or tribe (20-80)

Treasure No coins; 50% goods (metal or stone only); 50% items (no scrolls)

Level Adjustment +3


Amphibious (Ex): Although nixies are aquatic, they can survive indefinitely on land.

 

Wild Empathy (Ex): This ability works like the druid’s wild empathy class feature, except that a nixie has a +6 racial bonus on the check.

 

Skills: A nixie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Nixies have a +5 racial bonus on Hide checks when in the water.

Encounters

Numbers & Type EL
2 nixies 2
3 nixies 3
4 nixies 4
5-6 nixies 5
7-9 nixies 6
10-12 nixies 7

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