Darkwater Press

 

Scholar

Page history last edited by nellisir 3 yrs ago

Scholar

 

Game Rule Information

Scholars have the following game statistics.

Abilities: Intelligence is of primary importance for scholars, acting as the key ability for many of their special abilities and skills (and increasing their ranks in those skills). Wisdom and Charisma are important to a number of scholar skills as well, and those scholars who get involved in dangerous adventures benefit from good Dexterity and Constitution scores.

Alignment: Scholars can belong to any alignment.

Hit Points: d6

 

Class Skills

The scholar's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at 1st Level: (8 + Int modifier) x 4

Skill Points at Each Additional Level: 8 + Int modifier

 

LevelBABFortRefWillSpecial
1+0+0+0+2Scholarly lore, talent
2+1+0+0+3Skill focus, uncanny insight 1/day
3+1+1+1+3Expanded repertoire, linguist
4+2+1+1+4Skill focus
5+2+1+1+4Talent, uncanny insight 2/day
6+3+2+2+5Expanded repertoire, skill focus
7+3+2+2+5-
8+4+2+2+6Skill focus, uncanny insight 3/day
9+4+3+3+6Expanded repertoire, talent
10+5+3+3+7Skill focus
11+5+3+3+7Uncanny insight 4/day
12+6/+1+4+4+8Expanded repertoire, skill focus
13+6/+1+4+4+8Talent
14+7/+2+4+4+9Skill focus, uncanny insight 5/day
15+7/+2+5+5+9Expanded repertoire
16+8/+3+5+5+10Skill Focus
17+8/+3+5+5+10Talent, uncanny insight 6/day
18+9/+4+6+6+11Expanded repertoire, skill focus
19+9/+4+6+6+11—
20+10/+5+6+6+12Skill focus, uncanny insight 7/day

 

Class Features

All of the following are class features of the scholar.

 

Weapon and Armor Proficiency: Scholars are proficient with all basic weapons and any other one weapon group. Scholars are proficient with light armor, but not with shields.

 

Bonus Feats: At 1st level, and then at 4th level and every four levels thereafter (8th, 12th, and so on), a scholar receives a bonus feat in addition to any he would normally receive. He must meet all the prerequisites for a bonus feat, and must select these bonus feats from the following:

 

Alertness, Animal Affinity, Deceitful, Diligent, Investigator, Iron Will, Leadership, Negotiator, Persuasive, Self-Sufficient, and Skill Focus.

 

Talent: As a scholar increases in level, he gains special talents that grant him new abilities or improve his existing skills and abilities. At 2nd level and every four levels thereafter (6th, 10th, and so on), a scholar chooses a talent from the list below. Some talents may be selected multiple times, as noted in their description.

 

The list of talents presented here is not exhaustive. GMs and players may wish to create custom talents in order to better portray a character's unique skills and abilities.

Comments (0)

You don't have permission to comment on this page.