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Weapon Group Feats

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 Weapon Group Feats



Weapon Group (Axes)

(General)

You understand how to use axes and axelike weapons.

Benefit: You make attack rolls with the following weapons normally: handaxe, battle axe, greataxe, and dwarven waraxe (two-handed use).

Exotic Weapons: dwarven waraxe (one-handed use).

Exotic Double Weapon: orc double axe, dwarven urgrosh (must also have Weapon Group (Spears and Lances)

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Basic Weapons)

(General)

You understand how to use a few basic weapons.

Benefit: You make attack rolls with the following weapons normally: club, dagger, and quarterstaff.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Bows)

(General)

You understand how to use bows.

Benefit: You make attack rolls with the following weapons normally: shortbow, longbow, composite shortbow, and composite longbow.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Claw Weapons)

(General)

You understand how to use weapons strapped to the hand.

Benefit: You make attack rolls with the following weapons normally: punching dagger, spiked gauntlet.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Crossbows)

(General)

You understand how to use crossbows.

Benefit: You make attack rolls with the following weapons normally: heavy crossbow and light crossbow.

Exotic Weapons: Hand crossbow.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Druid Weapons)

(General)

You understand how to use weapons favored by druids.

Benefit: You make attack rolls with the following weapons normally: dart, sickle, shortspear, and sling.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Elven Weapons)

(General)

You know how to use the favored weapons of the elves.

Benefit: You make attack rolls with the following weapons normally: dagger, longbow, longsword, rapier, and shortbow.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Exotic Double Weapons)

(General)

You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.

Benefit: You make attack rolls with the exotic double weapons associated with the weapon groups that you know normally.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Exotic Weapons)

(General)

You understand how to use the exotic weapons associated with the weapons groups that you have mastered.

Benefit: You make attack rolls with the exotic weapons associated with the weapon groups that you know normally.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Flails and Chains)

(General)

You understand how to use flails and chains.

Benefit: You make attack rolls with the following weapons normally: light flail and heavy flail.

Exotic Weapons: Scourge, spiked chain, whip.

Exotic Double Weapons: Dire flail.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Heavy Blades)

(General)

You understand how to use large bladed weapons.

Benefit: You make attack rolls with the following weapons normally: longsword, greatsword, falchion, and bastard sword (two-handed use).

Exotic Weapons: Bastard sword (one-handed use).

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Light Blades)

(General)

You understand how to use light bladed weapons.

Benefit: You make attack rolls with the following weapons normally: dagger, rapier, punching dagger, and shortsword.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Maces and Clubs)

(General)

You understand how to use maces and clubs.

Benefit: You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, morningstar, quarterstaff, and sap.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Picks and Hammers)

(General)

You understand how to use picks and hammers.

Benefit: You make attack rolls with the following weapons normally: light pick, heavy pick, light hammer, warhammer, and scythe.

Exotic Double Weapons: Gnome hooked hammer.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Polearms)

(General)

You understand how to use polearms.

Benefit: You make attack rolls with the following weapons normally: glaive, guisarme, halberd, and ranseur.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Slings and Thrown Weapons)

(General)

You understand how to use slings and handheld thrown weapons.

Benefit: You make attack rolls with the following weapons normally: dagger, dart, handaxe, sling.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

 

Weapon Group (Spears and Lances)

(General)

You understand how to use spears, javelins, and lances.

Benefit: You make attack rolls with the following weapons normally: javelin, lance, longspear, shortspear.

Exotic Weapons:

Exotic Double Weapons: dwarven urgrosh (must also have Weapon Group (Axes)).

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

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