Weapon Group Feats
Weapon Group (Axes)
(General)
You understand how to use axes and axelike weapons.
Benefit: You make attack rolls with the following weapons normally: handaxe, battle axe, greataxe, and dwarven waraxe (two-handed use).
Exotic Weapons: dwarven waraxe (one-handed use).
Exotic Double Weapon: orc double axe, dwarven urgrosh (must also have Weapon Group (Spears and Lances)
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Basic Weapons)
(General)
You understand how to use a few basic weapons.
Benefit: You make attack rolls with the following weapons normally: club, dagger, and quarterstaff.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Bows)
(General)
You understand how to use bows.
Benefit: You make attack rolls with the following weapons normally: shortbow, longbow, composite shortbow, and composite longbow.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Claw Weapons)
(General)
You understand how to use weapons strapped to the hand.
Benefit: You make attack rolls with the following weapons normally: punching dagger, spiked gauntlet.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Crossbows)
(General)
You understand how to use crossbows.
Benefit: You make attack rolls with the following weapons normally: heavy crossbow and light crossbow.
Exotic Weapons: Hand crossbow.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Druid Weapons)
(General)
You understand how to use weapons favored by druids.
Benefit: You make attack rolls with the following weapons normally: dart, sickle, shortspear, and sling.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Elven Weapons)
(General)
You know how to use the favored weapons of the elves.
Benefit: You make attack rolls with the following weapons normally: dagger, longbow, longsword, rapier, and shortbow.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Exotic Double Weapons)
(General)
You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.
Benefit: You make attack rolls with the exotic double weapons associated with the weapon groups that you know normally.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Exotic Weapons)
(General)
You understand how to use the exotic weapons associated with the weapons groups that you have mastered.
Benefit: You make attack rolls with the exotic weapons associated with the weapon groups that you know normally.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Flails and Chains)
(General)
You understand how to use flails and chains.
Benefit: You make attack rolls with the following weapons normally: light flail and heavy flail.
Exotic Weapons: Scourge, spiked chain, whip.
Exotic Double Weapons: Dire flail.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Heavy Blades)
(General)
You understand how to use large bladed weapons.
Benefit: You make attack rolls with the following weapons normally: longsword, greatsword, falchion, and bastard sword (two-handed use).
Exotic Weapons: Bastard sword (one-handed use).
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Light Blades)
(General)
You understand how to use light bladed weapons.
Benefit: You make attack rolls with the following weapons normally: dagger, rapier, punching dagger, and shortsword.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Maces and Clubs)
(General)
You understand how to use maces and clubs.
Benefit: You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, morningstar, quarterstaff, and sap.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Picks and Hammers)
(General)
You understand how to use picks and hammers.
Benefit: You make attack rolls with the following weapons normally: light pick, heavy pick, light hammer, warhammer, and scythe.
Exotic Double Weapons: Gnome hooked hammer.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Polearms)
(General)
You understand how to use polearms.
Benefit: You make attack rolls with the following weapons normally: glaive, guisarme, halberd, and ranseur.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Slings and Thrown Weapons)
(General)
You understand how to use slings and handheld thrown weapons.
Benefit: You make attack rolls with the following weapons normally: dagger, dart, handaxe, sling.
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Weapon Group (Spears and Lances)
(General)
You understand how to use spears, javelins, and lances.
Benefit: You make attack rolls with the following weapons normally: javelin, lance, longspear, shortspear.
Exotic Weapons:
Exotic Double Weapons: dwarven urgrosh (must also have Weapon Group (Axes)).
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
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