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Wolf, Dire (12HD)

Page history last edited by nellisir 2 yrs ago

 

Dire Wolf (12 HD) CR5

These giant wolves are leaders in packs of common dire wolves, or used as mounts by skilled hobgoblin riders.

 

ADVANCED DIRE WOLF CR 5

N Large Animal

Init +2; Senses Low-light vision, scent, Listen +7, Spot +7


AC 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Hit Dice 12d8+48 (102 hp)

Fort +12, Ref +10, Will +9


Speed 50 ft. (10 squares)

Melee Bite +17 melee (2d6+11)

Base Atk +9/+4; Grp +21

Space 10 ft.; Reach 5 ft.

Atk Options Trip


Str26 , Dex15 , Con18 , Int 2, Wis 12, Cha 10

Feats Alertness, Improved Natural Armor, Improved Natural Attack, Run, TrackB, Weapon Focus (bite)

Skills Hide +2, Listen +7, Move Silently +6, Spot +7, Survival +3*


Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by scent.

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