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Wolf, Dire (9HD)

Page history last edited by nellisir 2 yrs ago

 

Dire Wolf (9 HD) CR4

ADVANCED DIRE WOLF CR 4

N Large Animal

Init +2; Senses Low-light vision, scent, Listen +7, Spot +7


AC 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Hit Dice 9d8+27 (67 hp)

Fort +9, Ref +8, Will +7


Speed 50 ft. (10 squares)

Melee Bite +14 melee (2d6+11)

Base Atk +6/+1; Grp +18

Space 10 ft.; Reach 5 ft.

Atk Options Trip


Str26 , Dex15 , Con17, Int 2, Wis 12, Cha 10

Feats Alertness, Improved Natural Attack, Run, TrackB, Weapon Focus (bite)

Skills Hide +1, Listen +7, Move Silently +5, Spot +7, Survival +3*

 

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by scent.

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