Zook
Male Gnome Thief 5
CG Medium Humanoid (Gnome)
Init +3; Senses Low-light vision; Notice +15
Languages Common, Elven, Gnome
Str +1, Dex +3, Con +1, Int +2, Wis +2, Chr +0
AC +7 (+3 armor, +3 Dex, +1 size), touch +4, flat-footed +4
hp 34 (5d8 HD)
Fort +2, Ref +7 (evasion), Will +3 (+3 vs illusions)
Spd 30 ft. (6 squares)
Melee +6 morningstar (1d6+1)
Ranged +7 sling (1d3+1)
Base Atk +3; Grp +2
Space 5 ft.; Reach 5 ft.
Combat Gear Morningstar, sling, 20 bullets, leather armor
Spell-like Abilities (CL ): 1/day - dancing lights, ghost sound, prestidigitation
Attack Options Sneak attack +3d6
Special Attacks Lesser bane vs undead - inflicts +1d6 points of damage vs undead.
Special Qualities Bardic lore, trapfinding, trapsense +1, uncanny dodge, toughness (+3 hp).
Feats Alertness, Armor Proficiency (light), Nimble Fingers, Weapon Focus (morningstar), Weapon Group (Basic), Weapon Group (Maces and Clubs), Weapon Group (Slings and Thrown Weapons)
Possessions Combat gear, thieves' tools, potion of cure light wounds.
Zook is from the gnomish village of Wyl Gyn. He is 3'4" in height, with black hair and dark blue eyes.
mdb max dex bonus, acp armor check penalty; cl class modifier; e enhancement bonus; r racial modifier; sy synergy bonus C class skill (max. rank level+3); cc cross-class skill (max. rank level+3/2
1: Nathan: Is this folded into another skill or skills?
Possibly outdated. Updated on 3 Sept. 2006. All below is older than that.
Skills Appraise +2, Balance +5, Climb +2, Concentration +7, Craft (alchemy) +4, Diplomacy +1, Disable Device +11, Escape Artist +5, Forgery +2, Gather Information +1, Heal +2, Knowledge (local) +2, Jump +1, Notice +14, Open Lock +12, Ride +3, Search +9, Sleight of Hand +7, Sneak +13, Speak Languages +2, Spellcraft +2, Survival +3, Swim +2, Tumble +6, Use Rope +4
Comments (0)
You don't have permission to comment on this page.